“A Bird Story” joins the ranks of Steam games

Chris Dileo

In early November, the long
awaited indie-game “A Bird Story”
was released via Steam after
much patience and anticipation
from the indie community.
The title is the most recent installment
in the “To The Moon”
franchise, although it is not being
called a sequel due to its short
length and non-continuation of
the plot; however in the credits
it did announce a true sequel
in which the protagonist from
“A Bird Story” will play a significant
role. The game has the
same play style and atmosphere
as “To The Moon,” and similarly
deals with a deep, obscure plot.
The game follows a young, elementary
school age boy. The
boy’s life is almost entirely devoid
of friendly contact with
other human beings, shown by
how his entire class is represented
as gray silhouettes, indicating
that he doesn’t even really acknowledge
their presence.
One day on his walk home from
school, he hears a sort of commotion
in the forest alongside
the road and goes to investigate.
He makes his way through the
brush, and discovers the source
of the racket to be a badger who
is chasing an injured bird around.
After the boy scares off the badger
by throwing his back pack
at it, he takes the bird home.
Though the bird is timid in the
boy’s presence at first, he quickly
warms up to him. The next day he
takes the bird to a veterinarian,
where the bird’s wing is bandaged.
Upon the vet telling him to leave
the bird, the boy takes the bird
and runs away. He and the bird
go on to become one each others’
only friend, like playing with paper
planes and watching television
togehter. As time passes, the bird’s
wing heals, and the boy realizes
he should let him go, a revelation
they both run from at first. In the
end, when he realizes he must do
this, he finally removes the bird’s
bandage, and the two share a goodbye
on his apartment’s balcony.
“A Bird Story” is really only a
game in that you control your character,
and even then about half the
game is cut scenes. This, however,
does not lessen the experience,
and it remains a highly enjoyable
worthwhile title. It is something of
an interactive art piece, like how
“To The Moon” was described as an
interactive story, only, unlike “To
The Moon,” there is a distinct and
intentional absence of dialogue.
The game’s plot, is incredibly
complex and dynamic. Many believe
the theme of this game to
be that moving on from things
we love and saying good-bye to
them forever is something that is
immensely difficult but is something
as people, that we absolutely
must do, or in short: If
you love something, let it go.


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